using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Content;

namespace Tetrazune
{
    class ScoreScreen
    {
        readonly Vector2 BaseScoreLoc = new Vector2(179, 45);
        readonly Vector2 TotalScoreLoc = new Vector2(179, 188);
        readonly Vector2 PinkLoc = new Vector2(67, 77);
        readonly Vector2 BrownLoc = new Vector2(205, 77);
        readonly Vector2 GreenLoc = new Vector2(67, 109);
        readonly Vector2 BlackLoc = new Vector2(205, 109);
        readonly Vector2 ZuneLoc = new Vector2(67, 41);

        private Texture2D[] digits;
        private static Texture2D bg = null;
        //private Texture2D 
        Sparkler sparks;
        Game game;
        int state = 0;

        public ScoreScreen(Game game)
        {
            this.game = game;
        }

        public void LoadContent(Texture2D[] digs)
        {
            digits = digs;
            if (bg == null)
                bg = game.Content.Load<Texture2D>("resultsBG");
        }

        public void Draw(SpriteBatch spb)
        {
            spb.Draw(bg, Vector2.Zero, Color.White);
        }
    }
}